Geometry and physics, built as one.

Design and simulation on the same engine. No meshing, no file conversion. Just edit and run.

01 The engine

Physics runs on the geometry. No meshing required.

Change a dimension, click solve, see results. Our engine runs physics directly on the geometry you are editing. No export, no mesh generation, no separate tool.

02 Workspaces

Design, sculpt, assemble, and simulate in one place.

Four workspaces, one engine. Jump between parametric design, organic sculpting, assemblies, and simulation without switching tools or converting files.

Design
Sculpt
Assembly
Simulate

03 The kernel

Import anything. Export everything.

Our hybrid kernel handles parametric precision and organic freeform shapes. Import STEP, stay parametric or cross into sculpting, and export STEP or STL when ready.

04 Your GPU

Unlimited physics. Zero marginal cost.

Every solver runs on your GPU. No cloud, no credits, no per-run fees. Set up manually or let AI handle it. The 100th run costs the same as the first.

Built different

See how our engine works under the hood.

From the geometry kernel to the GPU solvers, every piece of the stack is purpose-built for speed and robustness. We explain the architecture and the tradeoffs.

Read the technical overview →

Make more. Click less.

Free forever to model and simulate. Nothing to install.